From Concept to Tabletop: Designing and Developing an Interactive Board Game Experience
Date of Award
5-5-2025
Document Type
Thesis
Department
Computer Science
First Reader
Professor Darin "Spud" Buscher
Second Reader
Dr. Rachel Pool
Third Reader
Professor Adam Wheat
Abstract
What comes to mind when you hear the words 'board game'? Do you think about sitting around the kitchen table with a group of friends or family with red Solo cups full of Dr. Pepper playing The Game of Life while laughing? Do you think of Catan resource cards flying across the room in every direction while your younger brother yells about how dumb the game is because he just lost due to his sister targeting him? Almost everyone, if not everyone, has had some type of experience playing board games with a group people, whether that be with their family or their group of friends. Board games have been a way to bring people together, or tear apart for a few minutes, for generations upon generations to pass the time. But not only can they be fun things that have absolutely no meaning behind them like Pie Face, but they can also teach us things and help educate us on various subjects. People almost never think about the educational ones because most people flee from the word educational, but there are so many types of educational board games. There are English board games, economic games, history games, but what about mathematical board games? Well, after some research, I could not find any mathematical board game that was more than simple operations of math. So to solve the issue at hand, I decided to create my own mathematical board game.
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Recommended Citation
Langford, Kalel, "From Concept to Tabletop: Designing and Developing an Interactive Board Game Experience" (2025). Honors Theses. 1007.
https://scholarlycommons.obu.edu/honors_theses/1007